Once you have this set up, you won’t have to borrow the phone again.
Also, make sure to write down the login password for their phone. All you have to do is sign into their device with your Apple ID, and enable two-factor authentication. Ask them to let you borrow their iPhone or Mac, and it shouldn’t take more than 15 minutes. If you don’t have access to a friend, a colleague or acquaintance will do in a pinch. This is one of those rare problems that you can’t solve from the safe familiarity of your bedroom.įor this next part, you’re going to have to find a friend with an iPhone. Buying a used Mac or iPhone is risky as well, because you can only create a maximum of 3 new accounts on a single machine, which the original user may have done already.
Even using a cloud service, or running macOS in a VM won’t work, because you’ll have to have access to the device’s unique UDID. This makes your account more secure, but it also means that you’ll have a hard time creating an account if you don’t own any Apple products. As of February 27th of 2019, Apple now requires you to enable two-factor authentication to create a Developer account. Once you’ve emotionally prepared to part with your hard-earned money, now comes the tricky part. It’s no wonder that iOS is more popular in richer counties. But if you own a lot of Apple products, you can probably afford it. This may me a shock to you if you already paid Google’s one time developer fee of $50. They also charge you a hefty $99 yearly fee for the privilege of being in their store. Joining Apple’s Developer Program is necessary if you want to deploy you app to the App Store.
One of the benefits of working with a game engine like Unit圓D is that you only have to code your game once.
Plus, if you’re living in Canada, the U.S., Australia, or the U.K., you probably have some friends with iPhones who will want to try out your game, and that’s as good a reason as any.
Even though Android has the largest market share globally at around 87%, iPhone users tend to have deeper pockets and play more games. This is unfortunate, because they’re missing out on a lot of potential revenue. It’s no wonder some indie devs neglect the App Store altogether to save themselves the headache of getting through Apple’s strict hardware requirements.
Not owning any Apple products besides an old iPod Nano, I found publishing to the App Store to be more difficult than I expected. Unity webgl player shooting games.I recently released the beta of my first mobile game, Juggl, for both Android an iOS.